import QtQuick
import QtQuick3D
import QtQuick3D.Physics
import MineCraftUtils

Node {
    id: node

    Model {
        id: cave1
        pickable: true
        source: "meshes/cave1.mesh"
        materials: MineCraftGlobal.materialAlpha
    }
    StaticRigidBody{
        collisionShapes: TriangleMeshShape{
            source: cave1.source
        }
    }

    // Animations:
}
